1. If you lose at the beginning, you will not raise. After winning a game, upgrade the bet and continue to execute. The advantage is that if you encounter a big losing streak at the beginning, you can save a lot of bullets and save a lot of money for subsequent blows. This is a bit like the physical energy distribution strategy in a martial arts competition. This variant is also covered in my previous practical explanation. If you are interested, you can read my post. The formation is -1, -1, -1, -1, -1, ,,, +1, +2, -3, -4. . . . . Keep hitting. Comp FHM63ared with the mother body, Huidu’s ability is slightly weaker, but it can avoid massacres when its subordinates are at a disadvantage. If you win both hands, you can also advance, and the funds will be smoother, but it is not conducive to quickly grab the opportunity.
2. Win halfway, do not raise. This change is similar to the previous effect, that is, closing positions after winning, and progressing after losing. Friends with bad heart can try this. The formations are -1, -2, -3, -4, -5, +6, +6, -6, -7, +8, +8. . . . . Its advantage is that it ca FHM63n play well, and you will not lose if you bet at a high position. When betting at a high position, winning or losing can be offset, and multi-winners can offset losses at a low position. Any method requires a certain winning rate support. If the winning rate is too low, of course there is no way to retreat. About 42% winning rate betting can be landed.
3. Lose a tie, win an upgrade. The formation is -1, -1, -1. . . . +1, +2, +3… . . . The advantage is that it has a strong ability to return, and the ability to perform is acceptable. The disadvant FHM63age is that when there are too few consecutive victories, the bet rises faster, but the profit cannot effectively offset the negative hand. The win-lose path that jumps after winning only one hand will level up faster, so be careful to avoid this. It means that when the winning and losing sections jump (one win and multiple losses), the necessary formation conversion must be carried out.
4. Win and lose will be split equally. The formation is -1, -1…. . . +1, +2, +2, +2, if you win, the bet will be upgraded, but the bet will not continue to be upg FHM63raded, and the betting height will be kept until the current level loses a certain number of hands. If the current hand wins, the bet will escalate. This variant has the strongest attack ability, but at the same time, the counterattack ability is not too strong. One solution is to increase the variance of the bets. As long as the winning rate rises slightly, it is a successful landing.
There are a total of 9 variants that I use frequently. Due to space limitations, I will briefly introduce these variants. In fact, there are many more. Everyone can FHM63 use their brains and freely develop a method that suits them better. Here is an addition, no matter how it mutates, it will not leave traces. As long as you master its characteristics and become familiar with its performance, you won’t have so much room for thinking when fighting, just like a swordsman. You will think too much, everything is an instinctive reaction like a conditioned reflex, the premise is that you must be familiar with the style of play, so that you can truly do whatever you want, turn grass into a sword, and kill the enemy invisible.